Um... actually the first 4 bosses is pretty trivial healing wise. So I don't really want to write about it.
Gah... this is my 4th title edit, apparently this boss isn't called Shapeshifter :D.
Amber Shaper is pretty easy to heal too, just beware of the Amber Parasite. I'm lazy and tired today, so just going to type out strat phase wise.
Amber Parasite: this is a DoT that increases DoT damage with healing put into the person. Basically, as little healing on the person as possible (no overheals for sure) and HoTs are actually nicer than big heals because it'll gradually build up ticks, instead of spurt huge ticks. These ticks are magic damage.
Phase 1: All about the tanks and dps. Amber Parasite is trivial to heal in this phase, especially for druids. If on a player, have no healers heal the player until player is at <50% hp. Then, put a rejuv on the player and wait a few more seconds, and start pouring a few healing touch/nourish on the player.
During this phase, you can also have the dps, bubble, divine, ice block, cloak, or whatever to get the debuff off themselves. However, I recommend saving these cooldowns for phase 2 if phase 2 is going to start soon.
As a druid, if the debuff falls on me, I'm really happy. I wait for my
hp to tick to 50%, pop a barkskin, wait 2 more seconds, rejuv, and then 1
healing touch, done. Don't have to think about it at all.
Phase 2: Now it gets tricky? Not really if your group isn't stupid and everyone knows how to interrupt the big add and their own Amber Explosion. Save healing cooldowns for those Amber Explosions that doesn't get interrupted and hope it's less than 3 or 4 times total during the whole phase. Now, if you use tranquility or any healing cooldowns that heals during this phase, you have to tell the person with the Amber Parasite on them to remove the debuff or go invulnerable, whatever, or they will die. In which case, have a rebirth ready, since there's probably no saving them, since adding more heals on them will only make them tick larger and just die in 1 tick. When that happened on me, I did get saved by our shadow priest who did a HP swap at the last second so the final tick put me at 2% hp, but if your comp doesn't have a shadow priest...
How to pilot the construct: I decided to add this because apparently people get confused by the timers and what not. And since healers can get turned into one.... so our raid figured out that to keep the debuff on the big add without worrying about missing the cooldown for the Amber Explosion, just cast 1 whenever the big add casts something. So if it's casting Fling/stomp, whatever (it doesn't interrupt those but you get to refresh the debuff)... as long as you cast 1 then, your cooldown will be back up before the next attack/explosion. Ta-da.... less freaking out about dbm timers and only need to watch boss cast, your cast, and i guess the yellow energy bar.
Phase 3: Finally easy phase again, if you reach this phase, healers just heal people who aren't mutated. If you are mutated... well, just pilot the construct and it is great fun. Spam 1, interrupt yourself, drink pools, etc.
Btw, we cleared this boss with everyone mutated, so when the boss died, everyone died. Hilarious hilarious :D.
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