Um, this fight is strange. It's another execution type fight. It feels easier than spirit kings in that sense. Healing this is pretty easy if you have the proper soakers.
Symbosis: Hunter (Deterrence)
Talent: Doesn't really matter, I used HotW and Force of Nature.
Difference from normal: So there's no more titan gas phase, there's just a constant raid wide damage, which is very easy to heal through as a druid.
The Rages and Strengths create Titan Sparks after dying, which needs to be soaked without letting the Sparks reach the raid or the sparks will 1 shot non-damage reduction people within 8 yard range. Since the sparks spawn after rages die, be sure to typhoon and ursol's vortex the Rages so they're as far from raid as possible when they die.
Soaking: Hunter is OP for this, they can spec into 1minute deterrence, which means their deterrence will be up every other Titan Spark. Then fill in the gaps with priest dispersion, rogue shadow cloak, etc.
Strategy:
2 Healers, as little melee as possible, we brought 2, paladin to tank the Strength and rogue to soak rogue Titan Sparks left by Strengths with feign, etc.
Best to split healers into tank healing and raid healing, that
way less running around for both healers, but do have tank healer call
out if they need to move out of tank range to kite or avoid and the
other healer will move in to help. Druids obviously prefer raid heal.
Neither tank nor raid takes that much damage if they tank properly and
soak properly.
Encounter is repeating between rage/strength spawns then break (in normal mode this is the titan gas phase, but in heroic, it's a nice calming period to regen and for dps to derp the bosses) I used the calm break period to HotW and dps too.
Rages strat
Some groups do CC first batch of Rages and AoE them down, our raid comp isn't very AoE friendly, so we chose to down the Rages asap and soak, until before the 2nd Courage spawn, then we CC, kill Courage then Rages. Works pretty well for us, but if your raid comp is different, you can try the other strat.
For healers, this is not hard at all, just stay in the middleish with the raid, tanks will tank to the sides, back up in a straight line through middle as needed, that way don't get hit by bosses. Since damage is constant, it's nice to throw Force of Nature in the center on cooldown and just let them do their thing while you run away or move accordingly. Since there's no huge burst damage, Tranquility is use on see fit. Don't really need to plan it out with other healer. I used mine once when the Rages were kinda getting out of control during the 2nd Courage spawn due to CCs breaking early.
Oh, another thing is there seems to be a bug, where the bosses will magnetic pull healers when they first spawn. Not sure how to avoid it, but as long as you're not getting pulled back and forth between the bosses (happens sometimes) just hang out with the tank for 10 seconds after getting pulled, otherwise it'll just keep pulling you back.
Don't just tunnel on your grid though, watch where the rages are and where the sparks will spawn so you can run out of the way or kite accordingly.
That's pretty much it if your dps meets the dps check.
Once again I'll mention we are Recruiting....
No comments:
Post a Comment