Resto druids are just really weak for this fight. Our first kills I sat for paladin instead. First, let's not even get into the spiritual innervation (paladin beacon OP...). Let's just talk about cooldowns: Paladins get 2 BoPs + devo. Shamans have spirit link, healing tide. Disc priests can at least dps their heart out+barrier. I feel like druids are being left in the dust. All druids get is Ironbark?!?!? 20% damage reduction during voodoos are just sad compared to what the other healers get. Okay, we have tranq too, but.... that's no reason to sit say a shaman instead. Anyway, enough complaining.
2 healers only.
The fight is exactly the same as normal, except people who've been down to the spirit realm can't go again for 30 seconds. And spiritual innervation becomes a bigger issue.
I'd like to play with how the stacks work more, but to get 21 stacks of spiritual innervation my usual rotation is Rejuv, Wild growth, regrowth crit spam x 4 times. Swiftmending in the middle too. However, I usually find myself a bit short on time to do that on myself too, so.... I usually end up leaving w/ like 10 stacks only, but it's better dps gets the buff. On the other hand, I find using Force of Nature for this to be nice and simple. Since the trees spam healing touch for you and usable on cooldown whenever you go down, that's free healing stacks that you don't have to think about. Though the throughput might not be as good as tree form, but tree form's cooldown is not feasible for going into spirit realm.
This fight, spirit isn't critical, so reforge/regem away into int, haste 6652, mastery, crit.
Spiritual innervation stacks didn't end up mattering that much for the group after we got a warlock, basically downstairs was clean as a whistle. What became more important was actually the usage of healing damage reduction cooldowns on the tanks reducing voodoo damage. Like I said, this still makes druids gimp and sad. Paladins BoPing tanks work really well, it reduces tank's dps, but if the other dpses can reach the check, not a big deal. None of the healers had mana issues and hps total wasn't much higher than the other heroic bosses. So rest of the fight would be a dps check.
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