Monday, October 29, 2012

Resto druid 10m Heroic Elegon Strategy

Four Kings is now down, so strat's in a later post. On to Elegon.
First off, difference from normal mode (for healers, the tanking difference not my responsibility):
Now all people inside the circle getting debuffed are no longer in line of sight of people outside the circle and vice versa. This will change the mechanics of the fight a bit. I will elaborate in the phase 1 portion.
Closed circuit now hits 3 people instead of 2.

This is a 2 healer fight! Disc priest for 2.5 heal is unnecessary.

Phase 1:
Closed Circuit on 3 people isn't really deadly or anything, just need to dispel the third person off before the next set of closed circuit pops.

The tank tanking the extra add, needs to have full HoTs (lifebloom, rejuv, regrowth even) before he heads outside the circle with the add. If he's really low outside (i.e. <30%) and lifebloom's not blooming any time soon or already bloomed, run out w/ a nature's swift before total annilihation starts and run back into the circle.
Go ahead and plant mushrooms outside or inside, since it doesn't take line of sight into account, it's great for healing the tank outside if he's low and you don't want to run out.
Total annilihation, which happens outside the circle, will never hit the raid inside now. So no healing cooldown needed here (esp if your tank is good and never let it tick inside the circle pre-total, though 1 or 2 ticks is usually healable, more than that is pretty wipe). One person does need to go outside and soak the total annilihation or the raid auto dies. The soaker can be a shadow priest or mage or rogue. After the soaker soaks, 1 healer (preferrably one with good instant heals, i.e. not druid) will go out and heal them back up to 80% hp so they can unroot and move back into the circle. Even though, with healthstones, only our rogue needed some healing afterwards, the spriest and mage are pretty dandy most of the time.

Phase 2:
Same as normal, except your dpses might be running in and out of circle, so you have to do the same to heal them up. Have your ranged dps stack with you, plant mushrooms, add a few rejuvs and nourishes, recover mana during this phase.

Phase 3:
Same as normal, damage the pillars with Heart of the Wild up or just rest your mana when HotW is down.  I noticed our tank's pillar does die slower, so even w/o HotW, moonfire/wrath away, unless your mana is low.

Phase 3 to 1 transition:
Now it gets crazy for the healers. First off, adds now hit like a truck. Instead of tank tanking them, CC/slow is the way to go. We don't do mass entanglement anymore unless all the adds are already gathered by the tank, but then the roots just break right away due to AoE damage. Ursol's vortex might be okay.
Tree form right before the final pillar falls, use tree form to lifebloom everyone, etc, while running to middle. Once everyone is in middle (but before platform's back up), have a healer that doesn't need to stand still burn a cooldown (i.e. shaman spirit link or healing tide totem), granted I find spirit link by itself works really well with tree form. After the platform's back up, everyone run towards the boss (but don't let elegon breathe the raid, so that's sorta tank's job) AoEing down the adds, during this time, Tranquility if necessary.
After the adds are down, move back into positioning of phase 1 and repeat.

Final 25% time healing cooldowns well (1 after another in a row isn't a good idea, preferrably, be able to wait a bit between each) and if your dps check is met, elegon will drop.


Once again I'll mention we are Recruiting.... 

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