Thursday, September 27, 2018

Lazy Explanation of Tap Titans 2 builds

Clan Ship Build: 
Apparently, there's 2 versions of this build. One is coordinated offense heavy, which is great for farming, and one is astral awakening heavy which is great for pushing. I personally hate the astral awakening one... I prefer pushing with Coordinated Offense + Lightning Strike, which no one seems to use, (for good reason probably? I would like to know the reason, but everyone just seems to follow Taco's build and don't even put their own playstyle into consideration.) I prefer it because it's still fast, and it'll go that extra mile for more relics for prestige and gear.

Pro:
Don't have to tap until fingers sore
Low maintenance until astral awakening (or just choose to not get it... I'm trying that now)
Great for beginners/low skill points

Con:
Do have a lot of position tapping to do (astral awakening and coordinated offense), making completely idle impossible.
No inactive gold at all after a certain point because it's easy to push very far with all the buffs, but that means your inactive dps is crap. So example, at stage 4300ish I was at dps 1e150 but the boss was at 1e164 hp, so unless you're inactive for 1e14 seconds...no boss dies = no gold.

Pet Build:
Haven't tried it yet. No comment

Shadow Clone Build:
Pro:
Good for high level supposedly? I'm still low level, so we'll see
This build can inactive pretty well at low level. So don't have to kill phone battery.

Con:
Mana use heavy
Retires leveling toon and heroes :-/ kinda painful.
I'm sure there's more, but we'll see.
If you want to push, still have to tap and kill your fingers... meh


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