Monday, December 3, 2012

Resto druid 10m Heroic Wind Lord strategy

Healer number: Um, we 2 healed, because our dps can't kill boss in 3 recklesses otherwise. Btw, imo, 2 healing this fight is a lot more fun than 3 healing, I would recommend highly if your raid's not dying from lack of heals. 2 healing is probably only possible because of OP disc priest, though I can see monks able to do the same, since it's another atonement type class. 3 healers is fine, since worst comes to worst, you need another set of reckless which makes execution a tiny bit harder. Berserk timer is no where close, we killed it with 3 minutes to spare.


Differences from normal: Corrosive Resins do a whole lot more damage now, so running is necessary not an option.
Amber prison affects people near you, so run out of raid but close to someone to click you out.
Um, nothing else is different for healers. Though CCers do have to know that there can only be 3 CCed at once instead of 4.

Talents: I used HotW for reckless burn, plus 2 healing, it's nice to have the extra int just for constant throughput. So.... I experimented with Nature's Vigil, and came to the conclusion: don't use Nature's Vigil, since it does "smart" dps and ends up breaking CCs if the person you're healing happens to be standing close to a CCed target.  Sure it doesn't happen all the time, but happening once could screw up the CC and dps, etc etc, so why use it and risk an extra wipe, especially when HotW works just as well if not better?
I used Force of Nature instead of Tree Form because Force of Nature's 1 minute cooldown matches up completely with Rain of Blades. Tree Form 3 minute cooldown is kinda... well, only time you need the extra AoE healing is during rain of blades, and since that's 1 minute, you'd miss 2. That's my argument anyway. Feel free to play with SotF, but my only beef with that is, you have have a swiftmend/wild growth ready during that, and if you're not careful (i.e. wasn't watching timer)... when it's on farm, you don't have to worry as much, but on progression, I'd just don't want to have to worry about that extra timing issue, just summon dumb trees and heal as usual (i'm lazy...).

Symbosis: I recommend Ice Block (esp if 2 healing) for getting out of Amber Prisons or not running during corrosive resin (save this for during rain of blades, especially later in the encounter when healing gets a bit tighter).

General Strat: So dpses need to get adds low, then boss to 90% and then kill add sets one at a time. Reckless does not stack, so don't kill all the adds at once.

Healing wise, just heal heal, nothing special. Like I said, Force of Nature 2 seconds before pull (might as well, it's free healing, you can wrath and moonfire a bit in the beginning for kicks), and they'll be up for all the Rain of Blades except one at the end, that is when you use Tranquility.
Use HotW and burn when boss gets recklessed. Don't step in Wind Bomb.

An extra advice if you have shadow meld, use it when adds respawn during the final reckless (I got slaughtered by these adds once before figuring out that when I see them running at me, they really are running at me and not the tank and hence should shadow meld), or stand close to tanks (but not too close, don't want to spawn wind bombs under them) and hope your tank picks up adds fast.


Once again I'll mention we are Recruiting.... 

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