Healer Number: 3 (2 for strategy 3, the super overgear strategy). Healing output is not really the issue, it's more 3 because there's a chance for both healers to get Mind Controlled on platform 3 and phase 4. Hence, causing 0 healer situations which usually results in wipes. O yeah, if you do 2 healer, just split the healers (so 1 healer on atten side and 1 on MC side, obvious...but i'll mention anyway), and dps out healer first instead of 2nd if healer gets MCed.
Differences from normal:
- Platform order is the same: Force and Werve, Attenuation, Mind Control.
- When boss leaves for next platform, he will now leave an Echo on the platform. The Echo will do the same attack as the boss did on the platform. For example, if boss goes from Platform 2 to 3, he will leave Attenuation Echo on Platform 2, while he's on Platform 3 doing Mind Controls.
- Attenuation will now shoot out these extra green orbs in addition to the usual yellow ones. Dodging these is a pain but there's videos all over the place showing you how to dodge. However, let it be known, when someone (looking at our bad tank) hits yellow or green orb, it'll break the orb into 2 and kill people behind them. I especially look at our tanks because they don't die when they hit the orbs and so we didn't notice it was the tanks screwing up the dodging until looking at logs the next day. Instead we blamed the poor people who died.... we are sorry.
- In phase 4, boss will create an Echo that will do Attenuation about 10 seconds after the boss does Attenuation.
Symbosis: Hunter or Mage for deterrence/ice block so you don't die during Attenuation, it's a crutch, but I sure like having a crutch. However, if you get Mind Controlled or if your Symbosis target get mind controlled, there's a high chance the AI will cancel your symbosis. So annoying since the only part you really need the crutch is during phase 4 when both Echo and boss is attenuating. I think this is a bug, but blizzard doesn't cares about druids and our symbiosis anyway. I did find out that if the person you symbiosis isn't on the same platform with you, there's less chance of cancelled symbiosis.
Talents: HotW, use it during hero burn phase. I don't really see any point to getting ToL or Force of Nature this fight, so might actually use Soul of the Forest... though.... Force of Nature during Attenuation dodging might be nice and good for saving someone. However, if your raid dodges correctly, this is not necessary. I actually used Nature's Vigil for this fight in the end (I'm not sure why? I think I just left it from the previous boss and didn't change), but it doesn't matter that much.
O yea, get Disorienting Roar!! can't stress this enough. It's absolutely necessary for Mind Control phase.
General Strategy:
Platform 1: Trivial, same as normal.
Transition: Send Tank and Healer (i don't recommend druid, since 2 target tank healing is not our strong suit and Force and Werve hurts when not in bubble) to Platform 2 to tank the boss, while the rest of the raid kills Echo on Platform 1.
Platform 2: Dodge Attenuation until boss is about 61%, then send Tank and Healer to Platform 3 (this time you can send druid, we used to send paladin, but during MC the paladin was too annoying).
Transition: During the Echo's first Attenuation, send 1 more healer, 3 dps over to platform 3. So 4 people will remain on Platform 2 and kill Echo.
Platform 3: Disorient Roar the MCed people and help CC with cyclone if necessary. O yeah, have your group use up their non-talent AoE CCs before they arrive on the platform (otherwise, they'll just use it if they get MCed), so warrior fear, priest fear. If you have a priest, do have them talent into a 2nd fear, that one is used for CCing, but put on cooldown the one all priests have. Basically, druid is the least scary class to get mind controlled. Have hunters and mages put their deterrence and ice block on cooldown too so they don't go "invul! wahahahaha" When boss transitions this time, he doesn't leave an Echo.
Phase 4: Boss will fly to mid, don't bother running to him, just stay on Platform 3 and dps. Boss will pull raid in when the cloud's gone. Basically rest is an Attenuation nightmare. 2 strats, one is the regular way: pull boss into corner so that the Echo will spawn in the corner, then leave a tank and healer (the ones used in Transition of platform 1 to 2) with the Echo, rest moves all the way across to the other side with the boss and dodge Attenuation by running away from boss and hope the Echo's Attenuation doesn't reach the main raid. We used strategy 2 and later 3. Strategy 2 requires 3 healers, you pull the echo in the middle and the boss into the corner, burn down echo, so you only get 1 double attentuation, well that's how we cleared it first time, but later we found out it's much more trivial to do strategy 3 once you're overgeared. Strategy 3 only uses 2 healers, which is a bit tougher during the force and verves, but nothing that bad. Then just burn the boss as soon as he transitions into phase 4, survive 1 double attentuation and he's dead before the next force and verve.
Healing Strategy:
Tranquility the Force and Werve of the 1st Platform, and it'll be up again by phase 4 when you need it. You can try healing during Attenuation dodging, but I recommend just watching yourself, since if they get hit once, unless they started the orb chain in the 1st place (in which case other people in group will probably get hit) high chance rejuvs will not save them.
That's pretty much it... it's not a healing intensive fight, in fact, i spent the a good solid 80% of the time casting wrath... it's just annoying Attenuation dodging in phase 4 with 2 Attenuations going simultaneously.
Once again I'll mention we are Recruiting....
Really enjoy Reading ure blog, soon time to post ure bullit proff strat for this one ? :)
ReplyDeleteReally love ure blog, soon time for bullitproff strat here ?? :)
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